Monday, January 31, 2011

Global Game Jam Listings

GGJ wrapped up for us last night. The team is still recovering, but thanks to everyone who've supported and followed us.

Now the game is available at:
http://globalgamejam.org/2011/populus

Please visit us there for downloads and links to the Facebook page. GGJ is keeping track of how many views each game gets and we're moving up the ranks, but we need people to go through that page to get to the game.

Thanks to RVCC, GGJ and everyone who made this weekend awesome!

- Chris Lowenthal (Design, Programming)

Sunday, January 30, 2011

Populus is LIVE on Facebook!

Our game is now available on Facebook with a simple download of the Unity Web Player!

The game is also available for download for Macs and PCs. Enjoy!

Promises of great things!

We are in our last hour of Game Jam and we are GTD! A few things need fixing but we are almost there. We promise you a shiny trailer made in Apple Trailers as soon as we are done :3

- Nick Mathews

Facebook Integration

Chris again. Working on the Facebook integration. Here's a link for progress and final results in the end.

PoPulus the Game on Facebook

Morning After

Hey all this is Chris, one of the developers. Looks like I'm first awake and rolling today. Admittedly I was also probably one of the first to crash yesterday.

In my defense, I actually ran out of sleep energy 20 hours prior, and was running purely on red bull.

Now, let's see if Facebook will cooperate and let us build some game stats.

Hello True Believers!

This is Nick Mathews! Lead designer of PoPulus. Just wanted to give you an update It's 3:00am and we are going crazy with sleep madness. SLEEEEEEeeeeEEEP MADNESS!! Or sleep deprivation . . . whatever. David Bowie help us all . . .

Saturday, January 29, 2011

Update: New Gameplay testing! Again!

In the 31st hour of the Global Game Jam, we have just one or two more testing videos to show before we begin QA with fellow jammers!

Liquid love

Just when we thought there was no more red bull, there was another case brought forth... Onward into the night!

Our Poor Heroes Dying Without Your Help

Next step in PoPulus gameplay!

Little Dude Animation Sample

Concept Art Gallery

Blogger Pictures

Prototype of our Game World Generation Code



Creates systematic values that we are piping into Unity to drive game asset placement. Try it out, Refresh the page.

A First Look at Testing PoPulus

Success in small bits

Characters being moved in a world! Working on making the loading times as minimal as possible.  Working hard

Mid Saturday Jamming

21.5 hours into the GGJ, moral is high, and stench is slowly growing in the air. Food supply was growing low, but a delivery of cheeses has kept us going.

Populus has grown from a mere idea into a basic first playable!

Team members are currently focusing on music, world creation, and marketing.